
Initiated: Self
Exhibited: Winstedt @ LASALLE, 2016
Installation
Dimensions variable
2016
Digital print, mixed media
The sequel to Underload borrows the same idea from its prequel. In Underload II, however, the "objects" are set within a pre-apocalyptic narrative. Where resources are no longer plentiful, bounties from the sale of goods are depleted and the rules of survival are reset.
Initiated: Self
Exhibited: Winstedt @ LASALLE, 2016
Installation
Dimensions variable
2016
Digital print, mixed media
The sequel to Underload borrows the same idea from its prequel. In Underload II, however, the "objects" are set within a pre-apocalyptic narrative. Where resources are no longer plentiful, bounties from the sale of goods are depleted and the rules of survival are reset.
Initiated: Self
Exhibited: Winstedt @ LASALLE, 2016
Installation
Dimensions variable
2016
Digital print, mixed media
The sequel to Underload borrows the same idea from its prequel. In Underload II, however, the "objects" are set within a pre-apocalyptic narrative. Where resources are no longer plentiful, bounties from the sale of goods are depleted and the rules of survival are reset.
Initiated: Self
Exhibited: Winstedt @ LASALLE, 2016
Installation
Dimensions variable
2016
Digital print, mixed media
The sequel to Underload borrows the same idea from its prequel. In Underload II, however, the "objects" are set within a pre-apocalyptic narrative. Where resources are no longer plentiful, bounties from the sale of goods are depleted and the rules of survival are reset.
Installation
Dimensions variable
2016
Digital print, mixed media
The sequel to Underload borrows the same idea from its prequel. In Underload II, however, the "objects" are set within a pre-apocalyptic narrative. Where resources are no longer plentiful, bounties from the sale of goods are depleted and the rules of survival are reset.
Do Not Consume addresses the relationship between the notion of perfection and how its pursuit can sometimes lead to an obsession. With the "perfect apple" being in the centre, it stood with the other apples as a role model. Yet at the same time, it is a standard that is unreachable. By repeating the act of drawing the same apple over and over in hopes of achieving the perfect apple, Ying Xian incorporates the process of a repeated action as an obsession into an expression of her feelings towards the unachievable strive for perfection in her daily life. The need for perfection has been investigated in the making of Do Not Consume.
Do Not Consume addresses the relationship between the notion of perfection and how its pursuit can sometimes lead to an obsession. With the "perfect apple" being in the centre, it stood with the other apples as a role model. Yet at the same time, it is a standard that is unreachable. By repeating the act of drawing the same apple over and over in hopes of achieving the perfect apple, Ying Xian incorporates the process of a repeated action as an obsession into an expression of her feelings towards the unachievable strive for perfection in her daily life. The need for perfection has been investigated in the making of Do Not Consume.
OVERLOAD
Commissioned by: National Arts Council Singapore
Exhibited: Singapore Art Museum 8Q, 2014
"Overload" reflects the sentiments of the rapid progression of today's society. The New is embraced, with the passing of the Old. These new issues have emerged in response to such a pace, people fret more often than ever; unsure of whether they will able to keep up with society's standards or be left behind as a result.
“Sometimes people let the same problem make them miserable for years when they could just say, So what. That's one of my favorite things to say. So what.”
–Andy Warhol
Placing myself in The Ideal imaginary Supermarket, “Overload” depicts the ramifications of rapid progress, when people are “in transit”, juggling social demands and personal needs. Imagine being able to purchase a product that is able to deal with the consequences of our ever-changing society.
What will you buy?
YING XIAN, ANG
Designer, Art-Director, Illustrator, Creative
yingxian.ang@gmail.com | yang17@pratt.edu | yx@ayx.me
Singapore, NYC (Currently based in Singapore)
​
Professional references and citations given upon request.
"Resume Lite" page, CV holds full experience (Link below)

Pratt Institute,
New York
2017 - 2019
MFA in Communication Design
Graduated with Distinction
LASALLE
College of the Arts,
Singapore
2014 - 2017
BA(Hons) in Fine Arts
(Drawing and Printmaking)
Nanyang Polytechnic,
Singapore
2010 - 2013
​Diploma in Visual Communication
Graduated with Distinction
EDUCATION
WORK EXPERIENCE

2024 March - Present:
Designer (BLACK), Brand manager (ART-ZOO)ART-ZOO,
BLACK Design (Singapore)
At ART-ZOO, an in-house IP of the award-winning BLACK Design, I lead the brand’s art direction and oversee its development across products, events, and business strategy. My role combines design leadership with hands-on
execution: managing projects that span illustration, merchandise design, exhibition and spatial design, brand management, and IP development.
I have overseen the end-to-end process of ART-ZOO’s merchandise collections, from conceptualisation and product design to production management and international launches, including showcases at ComplexCon 2024 and 2025.
Beyond product design, I led the creation and rollout of large-scale experiential projects such as “Canyon of Cuddles,” an inflatable art park debuted at the New Art Museum Singapore (2024), as well as the touring ART-ZOO Blue Ocean inflatable installations in Macau’s Barra District and Shenzhen (2024).
In this role, I work with creative strategy, brand growth, and production management, ensuring that ART-ZOO’s visual
identity and storytelling remain cohesive and compelling across global markets.

2021 September -
2024 February:
Designer, Visual Merchandiser
Mighty Jaxx (Singapore)
At Mighty Jaxx, I developed and executed exhibition concepts, spatial designs, and visual merchandising across the company’s diverse brand pillars. My work integrated the Mighty Jaxx brand identity into a range of deliverables: from key visuals and product packaging to digital marketing content for toy releases and global campaigns.
Within exhibition design, I conceptualized and planned spatial experiences for major international events, including Singapore Comic Con 2023, New York Comic Con 2022, and DesignerCon 2022.
As a visual merchandiser, I created retail concepts for IP-licensed toy lines featured in Toys “R” Us, Miniso, and Universal Studios Singapore (Resorts World Sentosa). This encompassed the design and execution of point-of-sale displays, retail gondolas, and store environments, ensuring cohesive storytelling and customer engagement across physical and digital touchpoints.

2019 August -
2021 April:
Creative, Art Director
Fashion Week Brooklyn, Brooklyn Style Foundation (NYC)
As Art Director at Fashion Week Brooklyn (FWBK), I led a multidisciplinary creative team comprising motion graphic artists, graphic designers, set designers, web designers, and social media content creators. My role focused on a major visual rebranding initiative, overseeing the development and implementation of a cohesive brand identity across all visual assets and communication channels.
Beyond rebranding, I directed the creation of brand-specific campaigns and promotional content for FWBK’s partners and collaborating brands, ensuring consistency and impact across pre-event publicity, live fashion week programming, and post-event coverage.
For my contributions to the creative and cultural landscape of Brooklyn, I received personal citations from New York City Mayor Eric L. Adams and NYC Public Advocate Jumaane Williams, recognising my role in elevating FWBK and the BK Style Foundation within the city’s creative community.

2018 September -
2019 May:
Production and Graphic Designer
Pratt Interdisciplinary Lab (NYC)
Pratt ITL is a multidisciplinary research lab at Pratt Institute. I created visual assets for the lab’s branding and events, managing projects from concept development to final production.
The role offered hands-on experience with print production, motion graphics, animated social media content, and interactive poster design, combining experimental design with practical execution across digital and physical mediums.

Graphic Designer
Broklyn Fashion Design Accelerator (NYC)
The Brooklyn Fashion + Design Accelerator is a hub for ethical fashion and design that equips emerging designers with the tools to grow sustainable businesses.
My role includes serving as an in-house designer, creating branding and graphic materials for events, initiatives, and client communications.
2018 September -
2019 May:

Studio A
XG+CO
Creative
Studio A, XG+CO
At Studio A, I managed the full creative process from client briefings to concept development, illustration, and design execution across a range of projects spanning branding, visual identity, and commissioned illustration. My work included collaborations with key arts and culture institutions in Singapore, such as National Arts Council and The Substation. After relocating to New York, I continued building the practice with a growing client base in the beauty and fashion industries, collaborating with brands including New York Makeup Academy, SAINT New York, and emerging labels such as Atelier Assane.
Folllowing a successful runway show in 2019, the studio transitioned to an art practice and apparel label: XYARNÉS. GOODS & CO (XG+CO)

RESIDENCIES / FELLOWSHIPS
Designer (BLACK), Brand manager (ART-ZOO)ART-ZOO,
BLACK Design (Singapore)
At ART-ZOO, an in-house IP of the award-winning BLACK Design, I lead the brand’s art direction and oversee its development across products, events, and visual strategy. My role combines design leadership with hands-on
execution: managing projects that span illustration, merchandise design, exhibition and spatial design, brand management, and IP development.
I have overseen the end-to-end process of ART-ZOO’s merchandise collections, from conceptualisation and product design to production management and international launches, including showcases at ComplexCon 2024 and 2025.
Beyond product design, I led the creation and rollout of large-scale experiential projects such as “Canyon of Cuddles,” an inflatable art park debuted at the New Art Museum Singapore (2024), as well as the touring ART-ZOO Blue Ocean inflatable installations in Macau’s Barra District and Shenzhen (2024).
In this role, I work with creative strategy, brand growth, and production management, ensuring that ART-ZOO’s visual
identity and storytelling remain cohesive and compelling across global markets.
SKILLS PROFICIENCY

Software: Adobe Photoshop, InDesign, Illustrator, After Effects, Microsoft suite, Wix Editor
Social Media: Brand-specific content, GIFS, animated content
Print design: Editorial, branding, merchandising, packaging, textiles
Events: Wayfinding graphics, event collaterals, promotional materials, Exhibition design, Space planning
Digital: Web graphics, Website design, Animated content, UI/UX design
Analog: Book-arts, Drawing, Visual Merchandising, Printmaking, Illustration
Management: Curation, IP Management, Events and Exhibition planning, Arts management
